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Progressive World-Building Platform - Product Knowledge Base
Overview
What Is This Platform?
A collaborative content roadmap and relationship mapping tool designed for progressive world-building in tabletop RPG campaigns, serialized fiction, and creative writing projects.
The Problem We're Solving
For Storytellers/Game Masters:
- Managing content releases for ongoing campaigns or serialized stories
- Tracking what lore/content has been revealed vs. what's planned
- Communicating development status to players/readers
- Visualizing complex character and faction relationships
- Coordinating with co-creators and managing collaborative projects
For Players/Readers:
- Understanding what content is available and what's coming
- Tracking their character's relationships and connections
- Seeing how their character fits into the larger world
- Collaborating with other players on shared backstories
- Following the development of ongoing stories/campaigns
For Writing Groups & Co-Creators:
- Coordinating multiple writers working on shared universes
- Maintaining consistency across collaborative content
- Transparent communication about who's working on what
- Version control and change tracking for collaborative writing
How We Solve It
This platform provides:
- Content Timeline System - Track content releases in themed "updates" showing what's published, in-development, or planned
- Relationship Mapping - Visual network graphs showing character connections, faction relationships, and social dynamics
- Multi-Project Support - Manage multiple worlds, campaigns, or story universes independently
- Collaboration Tools - Multiple users with role-based permissions working together
- Privacy Controls - Projects can be public (showcase work) or private (internal group use)
- Progressive Release Model - Perfect for campaigns/stories that unfold over time in batches
Core Concepts
1. Projects
Definition: A Project is a self-contained world, campaign, or story universe.
Examples:
- "Anaria" - Dark fantasy world
- "Vampire: LA by Night" - V:TM campaign
- "The Broken Spire" - D&D campaign
- "Nebula Station" - Sci-fi collaborative novel
Characteristics:
- Each project is isolated (separate timelines, characters, relationships)
- Projects can be public or private
- Multiple users can collaborate on a project
- Creator controls visibility and permissions
2. Content Timeline
Definition: A chronological roadmap of content releases showing development status.
Structure:
Project
└── Timeline Updates (e.g., "Session 1: The Blood Moon")
└── Sections (e.g., "Characters", "Locations", "Plot Reveals")
└── Items (e.g., "Lord Valtor revealed as vampire")
└── Sub-Items (optional nested content)Development Status:
- 🟢 Published - Content is live/revealed to audience
- 🟡 In Development - Actively being created/prepared
- 🟣 Concept - Planned for future, not started
- ⚪ Legacy - Old content, archived or deprecated
Use Cases:
- Game Masters: Track session content and reveals
- Writers: Document story chapters and plot progression
- World Builders: Organize thematic content releases
3. Relationship Maps
Definition: Visual network graphs showing connections between entities.
Two Types of Maps:
Character Relationship Maps
Shows connections between individual characters.
Relationship Types:
- Family (parent, child, sibling, spouse, cousin)
- Social (friend, enemy, rival, mentor, student, lover)
- Professional (employer, employee, colleague, business partner)
- Supernatural (sire/childe for vampires, pack bonds for werewolves)
- Custom types (user-defined)
Who Creates:
- Storyteller: Creates NPC relationships
- Players: Create their own character relationships
- Collaborative: Players link to other player characters
Visibility:
- Can be public (everyone sees) or private (only creator/storyteller)
- Permission controls per relationship
Faction Relationship Maps
Shows connections between organizations, houses, factions, coteries, packs, etc.
Relationship Types:
- Allied
- Enemy
- Neutral
- Trade Partners
- Vassals/Overlords
- Secret Alliances
- Custom types
Use Cases:
- Vampire clans and their dynamics (V:TM)
- Noble houses and alliances (Game of Thrones style)
- Factions in sci-fi or fantasy settings
- Political parties and movements
4. Collaboration & Permissions
Roles in a Project:
| Role | Permissions |
|---|---|
| Owner | Full control - manage project, content, users, settings |
| Storyteller/GM | Manage timeline, create NPC relationships, moderate player content |
| Writer/Co-Creator | Create and edit timeline content, add characters/factions |
| Player | Create their own character, define their relationships, view content |
| Viewer | Read-only access to public content |
Permission Controls:
- Project-level: Who can view/access the project
- Content-level: What content is visible to whom
- Relationship-level: Who can see specific relationships
5. Privacy Settings
Project Visibility:
- Public - Anyone can view (listed, searchable, shareable)
- Unlisted - Anyone with link can view (not searchable)
- Private - Only members can view (invitation required)
Content Granularity:
- Entire project can be public/private
- Individual timeline updates can be restricted
- Specific relationships can be hidden
- Player characters can be private or shared
Use Cases:
- Public: Writers showcasing their world-building
- Unlisted: Sharing with specific reader group
- Private: Game groups, internal writing circles
User Personas
1. The Game Master / Storyteller
Name: Alex - Running a Vampire: The Masquerade campaign
Needs:
- Track revealed vs. unrevealed NPCs and plot points
- Visualize coterie relationships and clan politics
- Manage session content chronologically
- Collaborate with co-ST for large campaign
- Allow players to define their own character relationships
- Control what players can see vs. what's behind the curtain
Workflow:
- Create private project "Vampire: New Orleans"
- Add timeline updates per session ("Session 1: First Blood")
- Populate with revealed NPCs and locations
- Mark unrevealed content as "Concept" status
- Create faction map showing clan relationships
- Invite players with "Player" role
- Players create their character profiles and relationships
- Review and approve player-created content
- After each session, update timeline with reveals
- Gradually change status from "Concept" to "Published"
2. The Serial Fiction Writer
Name: Sarah - Writing progressive web novel "The Broken Crown"
Needs:
- Document story progression chapter by chapter
- Track character introductions and relationship development
- Show readers what's published vs. coming soon
- Build anticipation with planned content
- Visualize complex family trees and political alliances
- Allow fan engagement with public relationship maps
Workflow:
- Create public project "The Broken Crown"
- Add timeline updates per chapter ("Chapter 5: The Betrayal")
- Mark published chapters as "Published" with links
- Show upcoming chapters as "In Development" or "Concept"
- Create character relationship map as story unfolds
- Update relationship map as new connections revealed
- Readers view public roadmap and see story structure
- Use changelog to note plot developments
3. The World-Building Team
Name: Marcus & Team - Collaborative sci-fi universe "Nebula Station"
Needs:
- Three writers working on different storylines in shared universe
- Maintain consistency across multiple story arcs
- Track who's working on what content
- Visualize station factions and political landscape
- Share world bible with all team members
- Control public vs. internal visibility
Workflow:
- Marcus creates project "Nebula Station" (unlisted)
- Invites co-writers Jordan and Emma as "Co-Creators"
- Each writer manages their own story arc as timeline updates
- Shared faction map shows station politics (visible to all)
- Character relationship maps link across story arcs
- Writers use comments/notes for coordination
- When ready, change project to public
- Readers see unified story universe with multiple arcs
4. The Player / Reader
Name: Jamie - Player in Alex's Vampire campaign
Needs:
- Create character profile (Toreador vampire named Vivienne)
- Define relationships with other PCs and NPCs
- See which NPCs have been introduced
- Understand coterie structure and clan politics
- Keep some relationships secret (hidden agendas)
- Know what content is coming vs. what's revealed
Workflow:
- Accept invitation to "Vampire: New Orleans" project
- Create character "Vivienne Durand"
- Add public relationships (coterie members, known allies)
- Add private relationships (secret sire, hidden rival)
- View timeline to see session content and reveals
- Check faction map to understand clan dynamics
- Link character to other player characters
- Storyteller can see all relationships (public and private)
- Other players only see public relationships
Key Features
Feature 1: Multi-Project Management
Description: Create and manage multiple independent projects.
Capabilities:
- Create unlimited projects
- Each project has isolated data (timelines, characters, factions)
- Project dashboard showing statistics
- Switch between projects easily
- Archive/delete projects
- Project settings (name, description, visibility, theme colors)
User Interface:
- Project list/grid view
- Search and filter projects
- "Create New Project" button prominent
- Project switcher in header/sidebar
- Recent projects quick access
Feature 2: Content Timeline Management
Description: Chronological roadmap of content releases with development status.
For Storytellers/Creators:
- Create timeline updates (themed content releases)
- Organize content into sections and items
- Set development status (Published, In Development, Concept, Legacy)
- Drag-and-drop reordering
- Rich text descriptions
- Add external links (optional - for published content)
- Mark items as "pending" (planned but not named yet)
- Hierarchical content (items can have sub-items)
- Color-code updates by theme
- Changelog tracking (what changed in each update)
For Players/Readers:
- View chronological timeline of content
- See development status at a glance
- Filter by status (show only published, or show all)
- Search timeline content
- Expand/collapse updates for readability
- Mobile-responsive view
Admin Features:
- Bulk status changes
- Duplicate updates (template reuse)
- Export timeline data
Feature 3: Character Relationship Mapping
Description: Visual network graph showing character connections.
Capabilities:
- Create character nodes (name, description, image)
- Define typed relationships between characters
- Relationship properties:
- Type (family, social, professional, supernatural, custom)
- Strength (weak to strong)
- Status (active, ended, secret)
- Description/notes
- Visibility (public or private)
- Bidirectional relationships (A→B automatically creates B→A)
- Hierarchical relationships (parent/child in family trees)
- Multiple relationships between same characters
Visualization:
- Interactive node-and-edge graph
- Color-coded by relationship type
- Node size = importance/prominence
- Edge thickness = relationship strength
- Click node to view character details
- Hover for relationship description
- Zoom, pan, and explore
- Filter by relationship type
- Hide/show node types
- Export as image
Permission Controls:
- Players create their own character
- Players define their character's relationships
- Storytellers can view all relationships (including private)
- Players only see public relationships of others
- Storytellers can create NPC relationships
Feature 4: Faction Relationship Mapping
Description: Visual network showing organizations and their dynamics.
Capabilities:
- Create faction/organization entities
- Faction properties:
- Name and description
- Type (political, military, religious, criminal, etc.)
- Members (linked characters)
- Leadership hierarchy
- Symbol/emblem (optional image)
- Headquarters/location
- Define faction relationships:
- Allied, Enemy, Neutral, Trade Partners, etc.
- Relationship strength and status
- Public vs. secret alliances
- Historical relationship changes
- Nested factions (sub-organizations)
Visualization:
- Similar to character map but faction-focused
- Color-coded relationship types
- Group member characters within faction nodes
- Show power dynamics through visual hierarchy
- Filter by faction type
- Time-travel view (see relationships at specific dates)
Use Cases:
- Vampire: The Masquerade clan politics
- Noble house alliances (Game of Thrones style)
- Gang territories and conflicts
- Corporate faction dynamics in cyberpunk
- Starship fleet allegiances in sci-fi
Feature 5: Collaboration System
Description: Multi-user support with role-based permissions.
User Management:
- Invite users by email
- Assign roles (Owner, Storyteller, Co-Creator, Player, Viewer)
- Pending invitations management
- Remove users from project
- Transfer ownership
- View all project members
Activity Feed:
- Real-time updates of changes
- Who added/edited what content
- Filter by user or content type
- Timeline of project evolution
Comments & Discussions:
- Comment on timeline updates
- Comment on characters/factions
- @ mention users for notifications
- Resolve/unresolve threads
- Moderation controls for owners
Version History:
- Track changes to content
- View previous versions
- Compare versions (diff view)
- Restore previous versions
- Audit trail for collaboration
Feature 6: Privacy & Visibility Controls
Description: Granular control over what's visible to whom.
Project-Level:
- Public, Unlisted, or Private
- Require approval for joining
- Invitation-only mode
- Password protection (optional)
Content-Level:
- Timeline updates can be restricted to roles
- Hide specific items from certain roles
- "Spoiler" mode (content hidden until published)
Relationship-Level:
- Public relationships (everyone sees)
- Private relationships (only creator + storytellers see)
- Hidden relationships (secret from other players)
User Stories:
- GM: "I want players to see published content but hide my planning"
- Player: "I want my secret vampire sire hidden from other players"
- Writer: "I want to show readers my roadmap but not unpublished chapters"
Feature 7: Search & Navigation
Description: Find content quickly across projects.
Global Search:
- Search all projects you have access to
- Search within specific project
- Search timeline content
- Search characters and factions
- Search relationships
- Keyword highlighting in results
Filters:
- Filter by content type
- Filter by development status
- Filter by creator/owner
- Filter by date range
Navigation:
- Breadcrumb trails
- Recently viewed items
- Bookmarks/favorites
- Quick switcher (Cmd/Ctrl+K)
Feature 8: Changelog System
Description: Track content evolution over time.
Two Types:
Project Changelog
- Track changes to specific timeline updates
- Show what was added/updated/removed
- Timestamped entries
- Visible on timeline update cards
- Toggle show/hide changelog
Platform Changelog (Optional)
- Development updates to the platform itself
- New features and improvements
- Separate page for platform news
Changelog Entry Structure:
- Date and time
- Title
- Description (optional)
- New items list
- Updated items list
- Removed items list
User Workflows
Workflow 1: Setting Up a New Vampire: The Masquerade Campaign
Actors: Alex (Storyteller), 4 Players
Steps:
- Alex - Initial Setup
- Create project "Vampire: Chicago by Night"
- Set to Private
- Choose theme (dark red/crimson colors)
- Add project description
- Alex - Create Content Structure
- Create timeline update "Prologue: The Embrace"
- Add sections: "Characters", "Locations", "Clans"
- Add NPCs with "Concept" status (players don't see details yet)
- Create faction map with 5 clans
- Define clan relationships (Camarilla politics)
- Alex - Invite Players
- Invite 4 players with "Player" role
- Players receive email invitations
- Players create accounts and accept
- Players - Character Creation
- Each player creates their character
- Add character description and background
- Define relationships to NPCs (if any)
- Link to other player characters (coterie bonds)
- Some relationships marked private (secrets)
- Session 1 - During Play
- Alex reveals NPCs and locations during session
- Takes notes on revelations
- Alex - Post-Session Update
- Change revealed NPCs to "Published" status
- Add changelog: "Revealed Prince Marcus and Sheriff Elena"
- Update faction map (coterie added as new faction)
- Players can now see full NPC details
- Ongoing - Progressive Reveals
- Each session, more content moves from Concept → Published
- Relationship maps grow more complex
- Players update their character relationships
- Changelog tracks story progression
Result: Campaign has transparent roadmap, players track revelations, complex politics visualized
Workflow 2: Collaborative Fantasy Novel Writing
Actors: Maya (Lead Writer), Jordan (Co-Writer), 1000 Public Readers
Steps:
- Maya - Project Creation
- Create public project "The Shattered Realm"
- Add project description and cover art
- Create timeline update structure for 3 story arcs
- Maya - Story Arc 1 Setup
- Create "Arc 1: The Awakening" update
- Add chapters as items (Chapter 1, 2, 3...)
- Mark published chapters as "Published" with links to blog
- Mark upcoming chapters as "In Development" or "Concept"
- Add character relationship map for main cast
- Maya - Invite Co-Writer
- Invite Jordan as "Co-Creator"
- Jordan manages "Arc 2: The Rebellion"
- Readers - Discovery
- Find project via public search
- View timeline to see story structure
- See 5 chapters published, 3 in development, 10 planned
- View character relationship map
- Understand story progression and what's coming
- Maya & Jordan - Coordination
- Use comments to discuss character arcs
- Jordan adds character in Arc 2
- Maya links character to Arc 1 characters
- Relationship map shows connections across arcs
- Maintain consistency through shared visibility
- Weekly Updates
- Publish new chapter
- Update timeline (Concept → In Development → Published)
- Add changelog noting new chapter
- Update relationships as story progresses
- Readers check for updates
Result: Transparent storytelling, reader engagement, coordinated collaboration
Workflow 3: Player-Driven Relationship Building
Actors: Sam (Player), Casey (Player), Alex (Storyteller)
Steps:
- Sam - Create Character "Marcus"
- Add Marcus to project character list
- Write background and description
- Define public relationship: "Friend" → Casey's character "Elena"
- Sam - Add Secret Relationship
- Create private relationship: "Secretly working for" → NPC "The Baron"
- Only Sam and Storyteller can see this
- Other players see Marcus but not the secret relationship
- Casey - Link to Sam
- Casey creates Elena
- Sees Sam's public relationship offer "Friend"
- Accepts and reciprocates
- Adds details: "Elena and Marcus grew up in same city"
- Sam & Casey - Expand Together
- Sam adds: "Marcus saved Elena's life"
- Casey adds: "Elena mentors Marcus in combat"
- Relationship grows richer with collaborative detail
- Alex - Review Secret Relationships
- Alex (Storyteller) can see Marcus's secret Baron connection
- Uses this for plot development
- Creates tension in story based on secret
- During Play
- Alex reveals Baron is Elena's enemy
- Marcus's player faces tension: loyalty to friend vs. secret master
- Story emerges from player-defined relationships
Result: Player agency, collaborative storytelling, hidden depths
Technical Architecture
Data Model
Projects
interface Project {
id: string;
name: string;
description: string;
visibility: 'public' | 'unlisted' | 'private';
theme: {
primaryColor: string;
accentColor: string;
};
createdAt: timestamp;
updatedAt: timestamp;
ownerUserId: string;
}Project Members
interface ProjectMember {
projectId: string;
userId: string;
role: 'owner' | 'storyteller' | 'co-creator' | 'player' | 'viewer';
joinedAt: timestamp;
}Timeline Updates
interface TimelineUpdate {
id: string;
projectId: string;
title: string;
color: 'red' | 'blue' | 'green' | 'purple' | 'amber';
status: 'published' | 'in-development' | 'concept' | 'legacy';
sections: Section[];
changelog: ChangelogEntry[];
order: number;
createdBy: string;
createdAt: timestamp;
updatedAt: timestamp;
}
interface Section {
label: string;
items: Item[];
}
interface Item {
name: string;
description?: string;
url?: string;
isPending?: boolean;
subItems?: Item[];
}
interface ChangelogEntry {
date: string; // ISO datetime
title: string;
description?: string;
new?: string[];
updated?: string[];
removed?: string[];
}Characters
interface Character {
id: string;
projectId: string;
name: string;
description: string;
imageUrl?: string;
type: 'pc' | 'npc'; // Player Character or NPC
createdBy: string; // userId
visibility: 'public' | 'private';
metadata: Record<string, any>; // Flexible custom fields
createdAt: timestamp;
updatedAt: timestamp;
}Relationships
interface Relationship {
id: string;
projectId: string;
sourceCharacterId: string;
targetCharacterId: string;
type: 'family' | 'social' | 'professional' | 'supernatural' | 'custom';
subtype: string; // e.g., 'parent', 'friend', 'sire', 'enemy'
strength: number; // 1-5
status: 'active' | 'ended' | 'secret';
description?: string;
visibility: 'public' | 'private'; // Private = only creator + storytellers
createdBy: string;
createdAt: timestamp;
}Factions
interface Faction {
id: string;
projectId: string;
name: string;
description: string;
type: 'political' | 'military' | 'religious' | 'criminal' | 'other';
symbolUrl?: string;
memberCharacterIds: string[];
parentFactionId?: string; // For nested factions
createdBy: string;
createdAt: timestamp;
updatedAt: timestamp;
}Faction Relationships
interface FactionRelationship {
id: string;
projectId: string;
sourceFactionId: string;
targetFactionId: string;
type: 'allied' | 'enemy' | 'neutral' | 'trade' | 'vassal' | 'custom';
strength: number; // 1-5
isSecret: boolean;
description?: string;
createdAt: timestamp;
}Backend Requirements
Must Support:
- Multi-tenancy - Projects completely isolated
- Real-time updates - Collaboration requires live updates
- Complex queries - Graph traversal for relationships
- Full-text search - Search across all content
- File storage - Images for characters, factions, symbols
- Permissions - Row-level security based on project membership
- Scalability - Support 1000+ characters/factions per project
Technology Options to Discuss:
- PostgreSQL - Excellent for relational + JSONB for flexibility
- MongoDB - Good for document storage, flexible schema
- Firebase - Real-time built-in, good auth, but limited queries
- Supabase - PostgreSQL + real-time + auth + storage
- Graph Database (Neo4j) - Excellent for relationships, but may be overkill
Recommendation: PostgreSQL (or Supabase) for balance of features
Development Roadmap
Phase 1: MVP - Core Timeline & Projects (Est. 120 hours)
Goal: Basic multi-project platform with timeline features
Features:
- ✅ User authentication (email/password) Possibly SSO
- ✅ Create/edit/delete projects
- ✅ Project visibility settings (public/private/unlisted)
- ✅ Invite users to projects
- ✅ Role-based permissions (Owner, Co-Creator, Viewer)
- ✅ Timeline update CRUD (create, read, update, delete)
- ✅ Sections and items within updates
- ✅ Development status (Published, In Development, Concept, Legacy)
- ✅ Drag-and-drop reordering
- ✅ Public timeline view
- ✅ Basic search
- ✅ Mobile responsive
Deliverable: Can create projects, manage timelines, invite collaborators
Phase 2: Relationship Mapping (Est. 100 hours)
Goal: Visual relationship graphs for characters and factions
Features:
- ✅ Create characters in projects
- ✅ Define character relationships
- ✅ Relationship types and properties
- ✅ Public/private relationship visibility
- ✅ Interactive character relationship graph
- Zoom, pan, explore
- Filter by relationship type
- Click nodes for details
- ✅ Create factions
- ✅ Define faction relationships
- ✅ Faction relationship graph
- ✅ Link characters to factions (membership)
Deliverable: Full relationship mapping with visualization
Phase 3: Advanced Collaboration (Est. 80 hours)
Goal: Rich collaboration features for teams
Features:
- ✅ Storyteller role (between Owner and Player)
- ✅ Player role (create own character, limited permissions)
- ✅ Comments on timeline updates
- ✅ Comments on characters/factions
- ✅ @ mentions and notifications
- ✅ Activity feed (who changed what)
- ✅ Version history for content
- ✅ Compare versions (diff view)
- ✅ Restore previous versions
Deliverable: Full collaboration platform for teams
Phase 4: Enhanced Features (Est. 60 hours)
Goal: Polish and quality-of-life improvements
Features:
- ✅ Changelog system (track content evolution)
- ✅ Advanced search (filters, tags)
- ✅ Export data (JSON, PDF)
- ✅ Bulk operations (status changes, etc.)
- ✅ Character/faction templates
- ✅ Dark mode
- ✅ Keyboard shortcuts
- ✅ Onboarding tutorials
- ✅ Help center
Deliverable: Polished, production-ready platform
Phase 5: Future Possibilities (Beyond Scope)
Ideas for Later:
- World Anvil integration (import/sync content)
- Notion integration
- Advanced graph algorithms (shortest path, clustering)
- Monetization (premium features, hosting)
- API for third-party integrations
- Webhooks for automation
Success Metrics
User Adoption
- Active projects created
- Daily/weekly active users
- Average project size (characters, updates, relationships)
- Collaboration engagement (multi-user projects)
User Satisfaction
- Can create project in < 10 minutes
- Can add content update in < 5 minutes
- Relationship map loads in < 2 seconds
- 90%+ feature discoverability without docs
- Positive feedback from beta users
Technical Performance
- Page load < 2 seconds
- Search response < 300ms
- Relationship graphs smooth at 100+ nodes
- Support 1000+ items per project
- 99% uptime
Why This Matters
For Game Masters
- Organization: Complex campaign tracking made easy
- Transparency: Players see revealed vs. planned content
- Visualization: Political intrigue and relationships at a glance
- Collaboration: Co-GMs coordinate seamlessly
For Writers
- Communication: Show readers the story roadmap
- Engagement: Build anticipation for upcoming content
- Consistency: Track complex plots and relationships
- Teams: Coordinate shared universe writing
For Players
- Agency: Create and control their character's relationships
- Understanding: See how they fit into the larger world
- Secrets: Keep hidden agendas from other players
- Investment: Deeper engagement through collaborative storytelling
For the Community
- Innovation: First tool combining timeline + relationships + collaboration
- Open Source Potential: Could benefit entire TTRPG/writing community
- Platform Effect: Network effects as more groups adopt
Questions for Backend Developer
1. Database Choice
- PostgreSQL (relational + JSONB flexibility)?
- MongoDB (document-oriented, flexible schema)?
- Supabase (PostgreSQL + real-time + auth)?
- Graph database for relationships (Neo4j)?
Considerations:
- Complex queries (relationship traversal)
- Multi-tenancy (project isolation)
- Real-time updates
- Full-text search
- File storage
2. Real-Time Strategy
- WebSockets for live collaboration?
- Server-Sent Events?
- Polling with optimistic updates?
- Firebase real-time database?
Considerations:
- Activity feeds need real-time
- Collaborative editing benefits from real-time
- Scale/cost implications
3. File Storage
- Separate service (S3, GCS, Cloudflare R2)?
- Database BLOB storage?
- CDN requirements?
Considerations:
- Character images, faction symbols
- Potential for large files
- Image optimization needed
4. Search Implementation
- Database full-text search (PostgreSQL, MongoDB)?
- Dedicated search engine (Elasticsearch, Meilisearch)?
- Third-party (Algolia)?
Considerations:
- Search across all content types
- Performance with large datasets
- Cost implications
5. Authentication
- Custom auth (JWT)?
- Firebase Auth?
- Supabase Auth?
- Auth0 or similar?
Considerations:
- Email/password required
- Social login (optional future)
- Session management
- Password reset flows
Last Updated: January 2026 Status: Planning Phase - Tech Stack Selection Next Steps: Backend architecture decisions, begin Phase 1 development